Assigns the value on the right-hand side of the operator to the left-hand side. The history allows players to navigate through these moments. Note: Because replacement is recursive, care must be taken to ensure infinite loops are not createdthe system will detect an infinite loop and throw an error. Thus, a call to UIBar.stow() may also be necessary. Note: I really hope there is no other post similar; if so, my apologies for asking again. Does not modify the original. You cannot obtain data about the closing dialog from the dialog itselfe.g., title or classeswhen using the :dialogclosed event, as the dialog has already closed and been reset by the time the event is fired. Pease, do not take your players' bandwidth and data usage lightly. To delete all current watches, click the button. A variable is a bit of storage where you may stash a value for later use. In versions of SugarCube v2.23.0, the debugging interface offers additional tools, namely variable watches and arbitrary history navigation. Returns the AudioTrack instance with the given track ID, or null on failure. Returns a new array consisting of all of the tags of the given passages. The Fullscreen API comes with some built-in limitations: Returns the current fullscreen element or, if fullscreen mode is not active, null. Some browsers, particularly mobile ones, will free up memory by unloading web pages that are running in the background. Intended for social media links. Sorry it didn't fit into your project. Tip: Returns whether fullscreen is both supported and enabled. In Canada, Essential Audio Corp. is configured to do basic repairs, but for more complicated fixes, the unit is sent to SweetVinyl's home base in California. This is an estimate calculated by the browser based upon the currently downloaded data and the download rate. Additionally, SugarCube's normal <> macro does not have an output element associated with it and is not, by default, a single-use link like its Harlowe equivalent. The default foreground and background colors are set here. The DOM ID of the passage, created from the slugified passage title. See the Macro API docs for more information. The default cursor is the block element character Right Half Block (U+2590) and it has no default font or color styling. Passing the result of an expression as an argument is problematic for a couple of reasons: because the macro argument parser doesn't treat arguments as expressions by default and because it separates arguments with whitespace. Activates the moment at the given index within the full state history and show it. Returns whether the autosave is available and ready. The SugarCUBE Ultra is a higher performance replacement for the Quad. Deprecated: The story metadata store is not, and should not be used as, a replacement for saves. Groups are useful for applying actions to multiple tracks simultaneously and/or excluding the included tracks from a larger set when applying actions. All widgets may access arguments passed to them via the _args special variable. We'll cover some of these differences below. In SugarCube you can convert them if you need to. The autosave feature is occasionally confused with the playthrough session feature, but they are in fact distinct systems. Returns a reference to the current AudioTrack instance for chaining. SimpleAudio API, AudioTrack API, and AudioRunner API. Stops playback of the playlist and forces its tracks to drop any existing data. Appends one or more members to the end of the base array and returns its new length. Etc. Returns the first member from the array. Configurable, see Config.passages.start for more information. If you need them, then you'll need to keep them out of story variables. Engine API. Provides access to browsers' fullscreen functionality. Selects all internal link elements within the passage element who have been disablede.g., already chosen. Note: Returns whether, at least, some of the track's data has been loaded. Selects the element that contains passage elements. Triggered after the rendering of the incoming passage. Does not modify the original. Possible reasons include: no valid sources are registered, no sources are currently loaded, an error has occurred. Returns how much remains of the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. For example: See: Opens the built-in jump to dialog, which is populated via the bookmark tag. Note: If you need to check for multiple passages, the hasVisited() story function will likely be more convenient to use. The HTML & CSS have undergone significant changes. Deprecated: Returns the number of currently registered on-load handlers. Starts playback of the playlist and fades the currently playing track between the specified starting and destination volume levels over the specified number of seconds. Widgets should always be defined within a widget-tagged passageany widgets that are not may be lost on page reloadand you may use as few or as many such passages as you desire. Returns whether any of the given members were found within the array. Removes event handlers from the selected tracks. Causes any output generated within its body to be discarded, except for errors (which will be displayed). Use of this macro is only necessary when you need to localize a variable's value for use with an asynchronous macroi.e., a macro whose contents are executed at some later time, rather than when it's invoked; e.g., interactive macros, <>, <>. Donate Requirements SugarCube's sole requirement is a modern web browser, and by modern I mean one released within the last several years (you do not need the absolute latest and greatest shiny). Gets or sets the playlist's volume mute state (default: false). Shorthand for jQuery's .off() method applied to the audio element. For example, if the passage name was Gone fishin', then: For example, if the tag name was Sector_42, then it would become both the data-tags attribute member Sector_42 (selector: [data-tags~="Sector_42"]) and the class sector-42 (selector: .sector-42). See the <> macro for its replacement. You can use custom style markup or HTML to create the elements, and then target them with a query selector. Note: The array-like object stored in the _args variable should be treated as though it were immutablei.e., unable to be modifiedbecause in the future it will be made thus, so any attempt to modify it will cause an error. To print the values contained within variables, see the naked variable markup and the <>, <<=>>, and <<->> macros. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Valid values are boolean true, which simply causes the passages' titles to be used, an object, which maps passages' titles to their descriptions, or a function, which should return the passages' description. Doing so allows interactions with the text to also trigger its <>. Dialog events allow the execution of JavaScript code at specific points during the opening and closing of dialogs. My game consists in a very simple list of choices, which at the end shows several images. Creates a number input box, used to modify the value of the variable with the given name, optionally forwarding the player to another passage. Events are messages that are sent (a.k.a. Added to the active passage's container element, Added to the active passage's container element and. The strings API object has been replaced by the l10nStrings object. Attaches fullscreen error event handlers. This property is automatically set based on whether you're using a testing mode in a Twine compileri.e., Test mode in Twine2, Test Play From Here in Twine1, or the test mode option (-t, --test) in Tweego. The callback is invoked each time a save is requested. Unsupported object types, either native or custom, can be made compatible by implementing .clone() and .toJSON() methods for themsee the Non-generic object types (a.k.a. Randomly selects the given number of unique members from the base array and returns the selected members as a new array. Loading is done asynchronously at run time, so if the stylesheet must be available within a tight time frame, then you should use the Promise returned by the function to ensure that the stylesheet is loaded before it is needed. Returns the number of existing templates. For example: While every valid expressioneven those you might not expectyields a value, there are essentially two types of expressions: those with side effects and those without. Warning: Note: Warning: Returns the given code string, and optional data chunk, wrapped within the JSON deserialization revive wrapper. Returns whether the named template exists. Returns whether a fade is in-progress on the currently playing track. Its return value should be the post-processed text. Powered by Discourse, best viewed with JavaScript enabled, Function not defined message error [SugarCube]. See the Config.passages.nobr setting for a way to apply the same processing to all passages at once. The Config.debug setting for more information. Returns a new array containing all of the macro's ancestors that passed the test implemented by the given filter function or an empty array, if no members pass. These instances will be noted. Wikifies the given content source(s) and discards the result. This macro has been deprecated and should no longer be used. Note: Returns the number of passages within the story history that are tagged with all of the given tags. The function is invoked each time the .processText() method is called. Valid values are boolean true/false, which causes the UI bar to always/never start in the stowed state, or an integer, which causes the UI bar to start in the stowed state if the viewport width is less-than-or-equal-to the specified number of pixels. Passage navigation terminates all pending timed executions. State.current is not a synonym for State.active. The discrete argument type of macros are also fairly straightforward, most of the time, as you simply supply the requisite arguments separated by whitespace, which may include variablesas SugarCube automatically yields their values to the macro. See Macro API for more information. In test mode, SugarCube will wrap all macros, and some non-macro markupe.g., link & image markupwithin additional HTML elements, called "debug views" ("views" for short). Returns the topmost (most recent) moment from the full in-play history (past + future). Generally, only really useful for formatting blocks of macros for ease of use/readability, while ensuring that no output is generated, from spacing or whatnot. Those that do not bundle SugarCube v2: Only the older Twine2.0 series. If its return value is falsy, the save is disallowed. Sugarcubes are the most unusual crop in the already unusual crops of the Kingdom of Humpty. Immediately forwards the player to the passage with the given name. The data-init-passage attribute causes the element to be updated once at initialization, while the data-passage attribute causes the element to be updated upon each passage navigation. Harlowe's arrays, datamaps, and datasets are functionally similar to JavaScript Arrays, Maps, and Sets, but with a few key differences. Meaning that when you pass a variable as an argument, its value is passed to the macro rather than its name. See the Save.onLoad.add() method for its replacement. The debug views themselves may be toggled on and off (default: on) via the Debug View button (top of the UI bar). You may not remove the predefined group IDs (:all, :looped, :muted, :paused, :playing) or the :not group modifier. Values may be of most primitive types and some object types, see Supported Types for more information. Go to your Twine1/Twee installation directory and open the. Adds the value on the right-hand side of the operator to the current value on the left-hand side and assigns the result to the left-hand side. Returns the number of moments within the past in-play history (past only). Whenever your story is first started or, for any reason, restartede.g., the browser window/tab was refreshed/reloadedit undergoes its startup sequence. Normally, this is exactly what you want to happen. If you can comment on a closed issue, be sure to leave me a link to your project if you'd like, I'll definitely check it out! This macro should be invoked once following any invocations of <> and <>, if any <